Interactive storybook adventure featuring a cat named Inigo.
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ReviewsReviewer: sdp3xq - favoritefavoritefavoritefavorite - December 7, 2021
Subject: Easy and Entertaining Game!
The hypercard stack I chose to engage with is titled “Inigo Gets Out” created by Amanda Goodenough and published on October 30, 1987. I believe the intended user for this stack would be a child as it operates like an interactive storybook adventure. I imagine this stack would be beneficial for both children and their parents as a fun activity. However, it is not impossible that a more mature user could be entertained by this stack as it does have fun animations and allows you to choose your own adventure. The purpose of this stack is for the user to to take on the perspective of Inigo, a cat who has escaped from home. The user is able to click on different animated objects on the screen in order to create Inigo’s adventure. Some of these options include falling down a tree, jumping into a bird bath, chasing a rabbit into a bear trap, and potential drowning. While some of these actions might not seem kid-friendly, there is also the option to return home and be reunited with Inigo’s owner. I would recommend that other people explore this stack because it is easily accessible and fun to explore the many options available for Inigo. While it may be confusing sometimes to determine which animations are clickable, the process of trial-and-error is not too frustrating. Overall, I think this Hypercard stack provides a great example of early interactive and entertaining games.
Reviewer: Ella Reaves Vaughan - favoritefavoritefavoritefavorite - November 30, 2021
Subject: Review for Indigo Gets Out- ev4er
The title of this stack is called Indigo Gets Out, written by Amanda Goodenough in 1987. The intended user is for someone looking for interactive entertainment, perhaps a child or someone who is easily amused and enjoys animated stories where they are in control of making their own decisions to determine their own fate. The purpose of this stack is to give users the ability to explore their curiosities through the perspective of Indigo, the cat. A common saying “curiosity kills the cat” is very present here as many decisions users can make end up getting the cat in life-threatening trouble like drowning, falling down a tree, or getting caught in a bear trap while chasing a rabbit. This stack works through clicking on embedded links to new pages through simple animations that paint a picture of the story as you are living through it, making a new decision that will hopefully lead you back home to your owners’ arms, safe and sound. I found this stack to be accessible and easy to follow in terms of the startup and smaller megabyte size of just 3, compared to other stacks of 10+ that caused for a longer downloading period. Since this file was small, the animations were simply designed with limited details, mirroring a children’s book, leaving more imagination up to the user themselves based on their experience. I would most definitely recommend others who are not familiar with HyperCards to check this one out first to get a deeper understanding of the fundamental components and manner in which to interact with a HyperCard.
Reviewer: kpatel1 - favoritefavoritefavoritefavorite - April 13, 2020
Subject: Inigo Gets Out Forum Post
The HyperCard stack that I chose to explore was called Inigo Gets Out by Amanda Goodenough. This hypercard stack was written on October 30, 1987. I believe that the intended users for this stack are parents and children because the purpose of the stack is to provide a virtual storybook feeling. Through the stack, you can click on various parts of the screen to continue the "story". Thus, Inigo Gets Out provides an alternative way for parents to entertain their childrenand for children to explore storybooks. I recommend that others check out this stack because it is an entertaining, interactive way to explore a story. However, sometimes it is a bit confusing to see what parts of the screen are "clickable" to continue the story, so it may require a bit of trial/error and patience from the user perspective.